Forged of the exquisite gem, the Amber Room is one of the greatest treasures ever made by man--and the subject of one of history's most intriguing mysteries. Seized by the Nazis from Russia in 1941, the Room was hidden and has not been seen since. But now the hunt begins once more.
The Beautiful Room Is Empty by Edmund White, ISBN 0679755403
When the narrator of White's poised yet scalding autobiographical novel first embarks on his sexual odyssey, it is the 1950s, and America is "a big gray country of families on drowsy holiday." That country has no room for a scholarly teenager with guilty but insatiable stirrings toward other men. Moving from a Midwestern college to the Stonewall Tavern on the night of the first gay uprising--and populated by eloquent queens, butch poseurs, and a fearfully incompetent shrink--The Beautiful Room is Empty conflates the acts of coming out and coming of age.
"With intelligence, candor, humor--and anger--White explores the most insidious aspects of oppression.... An impressive novel.
The Beautiful Room Is Empty by Edmund White, ISBN 0679755403
Room > The Beautiful Room Is Empty by Edmund White, ISBN 0679755403
Chelsea Horror Hotel by Dee Dee Ramone, ISBN 1560253045
Dee Dee Ramone doesn't quite know what he's getting himself into when he and his wife Barbara move into the squalid Chelsea Hotel with their dog Banfield. He spends most of his time trying to score drugs and walking Banfield, with whom he can magically communicate. Meanwhile, he can't stand his neighbors and shies away from violence, but wishes everyone were six feet under. He also thinks that the room he's staying in is the very room where his old friend Sid Vicious stabbed Nancy Spungen, and begins having nightmares of Nancy emerging from the bathroom with a knife wound. After one of his nightmares, an evil force enters his hotel room and hurls him against a wall.
Dee Dee also gets involved with the transvestite lover of one of his gay fellow addicts. When his wife finds out, the two fight it out and become seriously wounded. During all this, Dee Dee is tormented by the living and dead demons that plague the hotel, along with the ghosts of his old dead punk rock friends Sid Vicious...
Chelsea Horror Hotel by Dee Dee Ramone, ISBN 1560253045
Blue's Clues: Blue's Room Snacktime Playdate
Get ready for some way-great playdates inside and outside Blue's Room! You'll help Joe search for clues, and you'll talk, play, and pretend with Blue in her playroom.
"Blue's Room Snacktime Playdate": What do you like about Snacktime? Find out new things to love as Blue's Room turns into a snack-filled world of games, art, stories, and more! "Blue's Wishes": Blue and Joe meet a wand named Wish. What does Blue want to wish for? Play Blue's Clues to figure it out, and jump into Blue's Room to make Frederica's birthday wish come true. The DVD Version Includes these Bonus Episodes:
"Cafi Blue": Steve and Blue need your help at their restaurant, Cafe Blue! Help them set the tables, make the menus, prepare lunch, and look for Blue's Clues to figure out the perfect dessert!
"The Grow Show": What does Blue want to do outside? Search for clues to help Steve figure it out, all while discovering where and how things grow.
Blue's Clues: Blue's Room Snacktime Playdate
Room > Blue's Clues: Blue's Room Snacktime Playdate
Voyage to the End of the Room
Far too set in her ways for someone her age, failed dancer turned graphic designer Oceane doesn't get out much. Luckily there's a lot you can do in your room these days... In this completely original, deliciously raunchy novel, Tibor Fischer returns to top form to give us a story of a woman searching the world in order to understand her past. Starting in the cramped confines of a South London apartment, Voyage to the End of the Room takes its funny (and foulmouthed) heroine to the nightclubs of Barcelona, the battle-fields of the Balkans, and a reckoning on the Micronesian island of Chuuk, shedding memories and finding answers along the way. Combining Fischer's trademark sardonic wit and offbeat imaginative flair, the result is a compelling page-turner that doubles as a darkly hilarious meditation on how and whether you can ever really know other people, the nature of evil, what is reality--and whether you can fake it.
Voyage to the End of the Room
Room > Voyage to the End of the Room
Ideas for Great Baby Rooms by Sunset Books, ISBN 0376010460
When new parents decide they want to create a special room for their new family member, the popular Ideas for Great series is there to help them with this new edition. Ideas for Great Baby Rooms contains everything parents need to set up a cozy, playful, practical, yet safe, space for their baby. Dozens of beautiful photographs adorn the pages of this volume, providing inspiration for a number of different nursery themes. Along with these photos, the book includes a Shopper's Guide which provides valuable purchasing information on everything parents will need to stock the room, from cribs and changing tables to wallpaper and lighting.
Ideas for Great Baby Rooms by Sunset Books, ISBN 0376010460
Room > Ideas for Great Baby Rooms by Sunset Books, ISBN 0376010460
Blue's Clues: Blue's Room Snacktime Playdate
Get ready for some way-great playdates inside and outside Blue's Room! You'll help Joe search for clues, and you'll talk, play, and pretend with Blue in her playroom.
"Blue's Room Snacktime Playdate": What do you like about Snacktime? Find out new things to love as Blue's Room turns into a snack-filled world of games, art, stories, and more! "Blue's Wishes": Blue and Joe meet a wand named Wish. What does Blue want to wish for? Play Blue's Clues to figure it out, and jump into Blue's Room to make Frederica's birthday wish come true. The DVD Version Includes these Bonus Episodes:
"Cafi Blue": Steve and Blue need your help at their restaurant, Cafe Blue! Help them set the tables, make the menus, prepare lunch, and look for Blue's Clues to figure out the perfect dessert!
"The Grow Show": What does Blue want to do outside? Search for clues to help Steve figure it out, all while discovering where and how things grow.
Blue's Clues: Blue's Room Snacktime Playdate
Room > Blue's Clues: Blue's Room Snacktime Playdate
Essentials of Hand Surgery by John Gray Seiler, ISBN 0781735858
Essentials of Hand Surgery is a complete, authoritative, practical guide to the evaluation and treatment of hand problems, prepared by the American Society for Surgery of the Hand. This convenient, portable manual provides all the essential information that surgeons and physicians need, including details on hand anatomy, thorough instructions for physical examination of the hand, and step-by-step guidelines for the diagnosis and treatment of all disorders and injuries. Also included are chapters on emergency room assessment, operating room setup, and postoperative care. The text is written in an easy-to-follow style and illustrated with 172 drawings, photographs, and radiographs. A Brandon-Hill recommended title.
Essentials of Hand Surgery by John Gray Seiler, ISBN 0781735858
Room > Essentials of Hand Surgery by John Gray Seiler, ISBN 0781735858
Room Zoom: Race for Impact Xbox
Room Zoom offers full-tilt arcade style racing in an environment that changes with every lap. In the twisted Room Zoom manor, use everything under the roof to hone your driving skills and take the checkered flag. Take the controls of toy cars to race at break-neck speeds through every room in the house, including a spooky lab and a hidden tomb. Eight fully interactive environments, with unrestricted driving areas and hidden features, make each race a driving adventure.
Room Zoom: Race for Impact Xbox
Room > Room Zoom: Race for Impact Xbox
Let's Visit Israel
This board book highlights the many ways one can tour Israel--by jeep, cable car, bus, camel, and foot. This simple book, with bright illustrations, is a perfect introduction to Israel for very young children.
The Amber Room Let's Visit Israel
Room > Let's Visit Israel
House of Leaves by Mark Z. Danielewski, ISBN 0375703764
Years ago, when House of Leaves was first being passed around, it was nothing more than a badly bundled heap of paper, parts of which would occasionally surface on the Internet. No one could have anticipated the small but devoted following this terrifying story would soon command. Starting with an odd assortment of marginalized youth -- musicians, tattoo artists, programmers, strippers, environmentalists, and adrenaline junkies -- the book eventually made its way into the hands of older generations,...
The Amber Room Room
Room > House of Leaves by Mark Z. Danielewski, ISBN 0375703764
Cat Goes Fiddle-I-Fee by Paul Galdone, ISBN 0899197051
An old English cumulative rhyme introduces young children to their favorite farm animals with verses that prompt them to learn the sound that each animal makes. Four-color illustrations.
The Amber Room
Room > Cat Goes Fiddle-I-Fee by Paul Galdone, ISBN 0899197051